Resources such as libraries, engines and frameworks to make Javacript-based MMORTS? [closed]

Posted by hhh on Game Development See other posts from Game Development or by hhh
Published on 2012-06-06T23:17:53Z Indexed on 2012/06/07 4:48 UTC
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I am looking for resources outlined to make a MMORTS with Javascript as the client-side, probably just a simple canvas for the frontend. The guy in the video here mentions that JavaScript is one of the most misunderstood language -- and I do believe that. I think one can make quite cool games with it in the future. So I am now proactively looking for resources and perhaps some ideas. My first idea contained Node.js, C and NetBSD/bozohttpd (or the-4-7-chars' *ix-thing with green-logo -thing, move the q here) but I acknowledge my beginner -style approach -- this issue is broad and not only for one person to make it all-the-time-improved project! So I think perfect for community to tinker.

Some games and examples possibly easy to make into MMORTS

  1. BrowserQuest here under MPL 2.0 and its content licensed under CC-BY-SA 3.0 (source here)

  2. [proprietary] LoU here and built with JS/Qooxdoo/c#/Windows-Server/ISS/etc, source.


MY ANSWER BEGINS HERE TO BE MOVED BELOW, REQUIRING RE-OPENING. PLEASE, VOTE TO OPEN IT -- HELP US TO TINKER!


My answer

Generic

  1. Is there an MMO-related research body?
  2. Although about Android, certain things also appropriate with JS -game: Are there any 2D gaming libraries/frameworks/engines for Android?

  3. Why is it so hard to develop a MMO?

  4. Browser based MMO

Architecture

  1. MMO architecture - Highly Scalable with Reporting capabilities

  2. What are the Elements of an MMO Game?

  3. Is this the right architecture for our MMORPG mobile game?

  4. Looking for architectures to develop massive multiplayer game server

  5. Information on seamless MMO server architecture

Game-mechanics (search)

  1. Question sounding like about LoU: What are the different ways to balance an online multiplayer game where user spend different amounts of time online?

  2. Building an instance system

  3. What are the different ways to balance an online multiplayer game where user spend different amounts of time online?

Hosting

  1. is it possible to make a MMO starting with scalable hosting?

  2. Should I keep login server apart from game server?

  3. MMO techniques, algorithms and resources for keeping bandwidth low?

  4. MMO Proxy Server

Javascript and Client-based things

  1. What do I need to do a MMORTS in JavaScript with small amount of Developers?

  2. How to update the monsters in my MMO server using Node.js and Socket.IO

  3. Are there any good html 5 mmo design tutorials?

Networking

  1. Loadbalancing Questions

  2. Something about TCP, routers, NAT, etc: How do I start writing an MMO game server?

  3. Who does the AI calculations in an MMO?

They need someone more knowledgable to work with, a lot of cases where the same words mean different things.

Data Structures

  1. What data structure should I use for a Diablo/WoW-style talent tree?

Game Engine

  1. Need an engine for MMO mockup

Helper sites

  1. http://www.gamedev.net/page/index.html

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